Jump to content
Search Community

frosty383

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by frosty383

  1. solved! I added this into the root: var btnClicked:Boolean = false; function clickHandler(e:MouseEvent){ btnClicked = true; } and now my tween looks like this var thisAnim = TweenLite.to(thisMc, T, {alpha:0, rotation:360, onUpdate:function(){ if(MovieClip(root).btnClicked) thisAnim.kill(); }, onComplete:function(){ if(MovieClip(root).playBtnClicked) return; thisAnim.reverse(); }, onReverseComplete:function(){ if(MovieClip(root).playBtnClicked)return; thisAnim.restart(); }}); It works ok so far... If there is a better way to do it, please help! Thank you!
  2. Hey! I have something like this: var thisMc = this as MovieClip; var thisAnim = TweenLite.to(thisMc, T, {alpha:0, rotation:360, onComplete:function(){ thisAnim.reverse(); }, onReverseComplete:function(){ thisAnim.restart(); }}); And the movieclip doesn't exist in the next frame. How can I remove the tween automatically when my SWF goes to the next frame? Thank you!
×
×
  • Create New...