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rachel

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Everything posted by rachel

  1. I managed to get around this issue by initializing all of my elements with a transform event and then animating them relative to the computed value. var position = this._gsTransform.x - (distance * direction); TweenLite.to(this, 1, {x: position});   It seems silly this wouldn't be supported natively! Is there a reason it isn't?
  2. Why are TweenLite and TweenMax unable to animate x / translateX using relative (+= 20px) positions? This simple demo works fine: http://codepen.io/anon/pen/bAxqC But using a relative position doesn't: http://codepen.io/anon/pen/kzgcK The documentation clearly says...
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