oh, I totally forgot about FrameLabel plugin
I have another question:
Is there a way for me to dynamically set the duration of the tween , because number of frames between the labels won't always be the same ?
this is my timeline:
As you can see IN_START animation starts on frame 20 , and finishes on frame 40 , if the FPS is 30 , duration should be 20/30 = 0.66
But if the designer decides to move the IN_COMPLETE to frame 60, then the calculation will be wrong.
Is there a way to dynamically but the correct timing every time, no mather where the designer moves the IN_COMPLETE label?
I've played with TweenMax "useFrames" property, but I don't really get it ?
One solution that I can think of right now is to use MovieClip frameLabels and flash.display.FrameLabel
and for every clip that is used , I would calculate the time for TweenMax tween , based on the number of frames between labels, and the current frame rate of the swf?
Am I complicating everything again, is there an easier solution?
How would you approach this?
Thanks