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orderxaos

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Posts posted by orderxaos

  1. Hi carl,

     

    Thanks much for your reply!

     

    I took a look, this does something slightly different from my intention...

    it delays first Tween from playing, while others play out.

     

    But what I was looking for I found in the visualizer link you posted,

    I wanted to do is delay the whole stack from starting to play altogether, and somehow when I tried this before - I don't think it was working for me...

     

    and that is the 4 in this code below as you of course know...

     

    timeline.appendMultiple([
     TweenLite.from(bar1, 1, {scaleY:0}),
     TweenLite.from(bar2, 1, {scaleY:0}),
     TweenLite.from(bar3, 1, {scaleY:0}),
    ], 4, TweenAlign.NORMAL, 0);
    

     

    Thanks again!

    fedor

    • Like 1
  2. Hello all,

     

    I had never used Tweenlite before, yet sometime back had used TweenMax, so I'm rather new to this especially in AS3.

     

    I had seen a couple of different syntaxes online, and I hope I'm using the right one - as most things work... but here is one that seems to bug me.

     

    Could someone tell me what I'm doing wrong?

     

    here the delay works:

    myTimeline.append( new TweenLite(program_container, 0, {alpha:0, ease:Back.easeIn, delay:2}));
    

     

    but here it does NOT:

    myTimeline.appendMultiple([new TweenLite(program_container, 1, { alpha:0, scaleX:.5, scaleY:.5, ease:Linear.easeNone, delay:1}),
     new TweenLite(TV_container, 1, { alpha:1, ease:Linear.easeNone})],
     1, TweenAlign.START, 0.1);
    

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