Jump to content
Search Community

orderxaos

Members
  • Posts

    2
  • Joined

  • Last visited

orderxaos's Achievements

1

Reputation

  1. Hi carl, Thanks much for your reply! I took a look, this does something slightly different from my intention... it delays first Tween from playing, while others play out. But what I was looking for I found in the visualizer link you posted, I wanted to do is delay the whole stack from starting to play altogether, and somehow when I tried this before - I don't think it was working for me... and that is the 4 in this code below as you of course know... timeline.appendMultiple([ TweenLite.from(bar1, 1, {scaleY:0}), TweenLite.from(bar2, 1, {scaleY:0}), TweenLite.from(bar3, 1, {scaleY:0}), ], 4, TweenAlign.NORMAL, 0); Thanks again! fedor
  2. Hello all, I had never used Tweenlite before, yet sometime back had used TweenMax, so I'm rather new to this especially in AS3. I had seen a couple of different syntaxes online, and I hope I'm using the right one - as most things work... but here is one that seems to bug me. Could someone tell me what I'm doing wrong? here the delay works: myTimeline.append( new TweenLite(program_container, 0, {alpha:0, ease:Back.easeIn, delay:2})); but here it does NOT: myTimeline.appendMultiple([new TweenLite(program_container, 1, { alpha:0, scaleX:.5, scaleY:.5, ease:Linear.easeNone, delay:1}), new TweenLite(TV_container, 1, { alpha:1, ease:Linear.easeNone})], 1, TweenAlign.START, 0.1);
×
×
  • Create New...