Hey, I have one quick question to ask.
I've already rotated my 3D object with rotateX so that it's a bit angled up.
Next I want to rotate around my 3D object on the Y axis, so I use rotateY, but the problem is that it's already affected by rotateX that I set previously, so it rotates around the Y axis of the 3D object it self.
Is it possible to use rotateY by specifying an UP vector it should rotate around?
Thanks!