We definitely tried true, and many other combinations, but no happiness with autorotation so far after several hours. The best we can do is get it to follow the spline, but that looks strange for our animation without the autorotation capability. Do you have any other ideas for us? (Thanks ahead!!)
var kzBgX = 172; var kzBgY = 25;
TweenMax.to(kzRocket.position, 10, { bezier:{ values:[ {x:(kzBgX-30), y:(kzBgY+140)}, {x:(kzBgX+215), y:(kzBgY+50)}, {x:(kzBgX+388), y:(kzBgY+30)}, {x:(kzBgX+493), y:(kzBgY+15)}, {x:(kzBgX+528), y:(kzBgY-10)}, {x:(kzBgX+453), y:(kzBgY-50)}, {x:(kzBgX+443), y:(kzBgY+5)}, {x:(kzBgX+473), y:(kzBgY+30)}, {x:(kzBgX+503), y:(kzBgY+40)}, {x:(kzBgX+570), y:(kzBgY+50)}, {x:(kzBgX+830), y:(kzBgY+50)} ], autoRotate:["x","y","rotation",0,true] }, repeat:-1, repeatDelay:3});