Thanks for the reply Diaco, but it's not exactly what I'm after.
I was hoping to have something like this:
var tw = TweenMax.to(target, 10, {x:100});
tw.valuesAt(2);// {target:target, x:10}
tw.valuesAt(5);// {target:target, x:50}
tw.valuesAt(8);// {target:target, x:90}
I need to be able to read the values without reconstructing the tween.
Right now I fear I have to use .time() to set the target's value, then read them, then return .time() to what it was. All before I update my canvas. Which feels bulky. But I'll do that for now.