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Is there any way to have the starting y of a line or rectangle follow a circlePath while the ending y of the line remains locked? In other words, creating a pivot like action such as a engine piston or locomotive wheel piston.
I tried rotating the line with additional TweenMax.To, but it does not create exact results.
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CirclePath2D
in GSAP
Is there any way to have the starting y of a line or rectangle follow a circlePath while the ending y of the line remains locked? In other words, creating a pivot like action such as a engine piston or locomotive wheel piston.
I tried rotating the line with additional TweenMax.To, but it does not create exact results.
CirclePath2D
in GSAP (Flash)
Posted
Carl,
Thanks for the reply. I'll view the tutorial