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Dave211

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Everything posted by Dave211

  1. Carl, Thanks for the reply. I'll view the tutorial
  2. Is there any way to have the starting y of a line or rectangle follow a circlePath while the ending y of the line remains locked? In other words, creating a pivot like action such as a engine piston or locomotive wheel piston. I tried rotating the line with additional TweenMax.To, but it does not create exact results.
  3. Dave211

    CirclePath2D

    Is there any way to have the starting y of a line or rectangle follow a circlePath while the ending y of the line remains locked? In other words, creating a pivot like action such as a engine piston or locomotive wheel piston. I tried rotating the line with additional TweenMax.To, but it does not create exact results.
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