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Gerg Person

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  1. I'm working in Wonderland Engine which is an editor for making VR, XR experiences. It's 3D and the way they handle 3D positions/scales/etc.. is through arrays, so an object will have a scale of [1, 1, 1] and position has an array of 8 values! shown below... I have correctly targeted the object I want to animate, it doesn't animate but it does snap to the scale at the end of the duration. Im using the code below: Is it possible to animate those values with GSAP? If it is, how would I single out those 'scalingLocal' values? the array is not working like a single value would. But it is doing something because after 3 seconds my object snaps immediately to 4x the size, so somethings going on. I tried scalingLocal.x, it comes up undefined. Thanks
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