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MrFriendly

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  1. No errors in my code. Ok so when I open your new coins_cs... it works properly in flash now. Im struggling to amalgamate both bits of code. I'm lost.
  2. I'm using Flash CS6, and greensock is accessable, I can't send over me FLA as it exceeds file size restrictions. SO here's my code, without the code you've supplied. import com.greensock.*; import com.greensock.TweenMax; import com.greensock.easing.*; import com.greensock.TimelineMax; import com.greensock.plugins.*; import flash.events.MouseEvent; var timeline:TimelineMax = new TimelineMax(); timeline.append(TweenMax.to(text_mc, 1, {y:30, ease:Bounce.easeOut}),-2); timeline.append(TweenMax.to(text_mc, 0.25, {alpha:0})); timeline.append(TweenMax.from(background_mc, 0.25, {alpha:0})); timeline.append(TweenMax.to(background_mc, 3, {y:-135, ease:Linear.easeNone})); timeline.append(TweenMax.to(background_mc, 0.25, {alpha:0})); timeline.append(TweenMax.to(text2_mc, 1, {y:25, ease:Bounce.easeOut})); timeline.append(TweenMax.to(text2_mc, 0.25, {alpha:0}),2); timeline.append(TweenMax.to(background_mc, 0.25, {alpha:1})); timeline.append(TweenMax.to(background_mc, 3, {y:4,x:-135, ease:Linear.easeNone})); timeline.append(TweenMax.to(background_mc, 0.25, {alpha:0})); timeline.append(TweenMax.to(text3_mc, 1, {y:30, ease:Bounce.easeOut})); timeline.append(TweenMax.to(text3_mc, 0.25, {alpha:0}),2); timeline.append(TweenMax.to(background_mc, 0.25, {alpha:1})); timeline.append(TweenMax.to(background_mc, 3, {y:-185,x:-225, ease:Linear.easeNone})); timeline.append(TweenMax.to(background_mc, 0.25, {alpha:0})); timeline.append(TweenMax.to(text4_mc, 1, {y:25, ease:Bounce.easeOut})); timeline.append(TweenMax.to(text4_mc, 0.25, {alpha:0}),4); timeline.append(TweenMax.to(footer_mc, 0.2, {y:45})); timeline.append(TweenMax.to(outnow_mc, 0.4, {y:10, ease:Circ.easeOut})); timeline.append(TweenMax.to(logo_mc, 0.4, {y:5, ease:Circ.easeOut})); timeline.append(TweenMax.to(purchase_mc, 0.4, {y:10, ease:Circ.easeOut})); timeline.append(TweenMax.to(cover_mc, 0.7, {x:415})); timeline.append(TweenMax.to(console_mc, 0.7, {x:480})); timeline.appendMultiple(TweenMax.allTo([button1_btn, Button2_btn, buyinfo_mc], 0.7, {x:580}));
  3. By the way I couldn't get the coins to work, your file didn't work correctly when I opened it in Flash pro.
  4. Hi Carl Thanks a lot, this has definitely helped my understanding. I only started using TweenMax/lite for the first time today but I've pretty much finished recreating the banner in it's entirety. I appreciate you time and help. One quick question whilst i've got you here, at the end of the animation the buttons have a flash of gradient that shoots across, any idea how i could achieve this?
  5. Thanks, OK this is effectively the banner I'm trying to recreate. NSMB2_728x90_rich_v2.swf.zip
  6. Hi I wondering if anyone could help me. So my animation starts with: TweenMax.to(text_mc, 1, {y:30, ease:Bounce.easeOut}); So some text drops down, I would like for my image of a coin to produce about 30 copies of itself bounce upwards then down. The effect can be seen in the swf attached Cheers
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