On why I would want to change the fps of the engine. I'm looking into
using Greensock to generate and sequence some target parameters
for a box2D physics simulation. If the default update frequency didn't
match the simulation's timestep, it might cause some issues and changing
Greensock's fps rather than the sims fps/timestep would be the preferred
solution.
The good news is the sim's fps is also 60, so that matches and things are
at least heading in the right direction.
Browser animation is something I've not really dealt with before. My experience
is with content creation stuff not web stuff; case in point, I was completely
unaware of requestAnimationFrame which seems pretty darned important.
Lots of good info for me to chew on here, and that's much appreciated.
Thanks,
-Jeff