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mtbroomell

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  1. Wow, that's exactly it! Thanks Jack, I hadn't thought of just staggering them out as separate animations with different start points.
  2. So this post actually comes somewhat close! However that example only works because there is one item sitting on a circular path and not several items evenly distributed along the path. Hope that helps to give some perspective.
  3. Hi Rodrigo, thanks for weighing in! It gets close, but the yoyo approach doesn't work making the illusion of depth. Great content though.
  4. Hello all, Here is a codepen for my demo - https://codepen.io/Mark-Broomell/pen/mdavYPm Those red squares represent lottie animations which actually, for once, aren't the problem. They travel around a path using motionPath that is essentially a rounded trapezoid. I am trying to create an illusion of depth: when the box gets to the far right on the bottom row and starts moving up, I want it to begin scaling down to 75% and reach that size when it begins travelling left at the top. My other efforts to this were extremely non-performant, involving checking absolute path locations inside of onUpdate which just battered the main thread. How would you all do this? Thanks so much!
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