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LukasLt

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Everything posted by LukasLt

  1. Since your topic is high in google I'm crossposting a link to my workaround: http://forums.greensock.com/topic/7909-change-easing-on-demand/#entry30284 Not perfect, I have no idea how this would work in Flash, but I hope it helps someone
  2. I found a workaround by getting into easing function manually. First of all create some global variable like window.DIRECTION = 1; Later when you want to change easing direction just update easing to window.DIRECTION = 0; Next, find the source code for that particular easing. Note TweenMax has easing embeded, so please be aware not to start pulling you hair when changes to easePack is ignored Since I used Expo.easeOut, i located the code and changed it to the following: //Expo _wrap("Expo", _create("ExpoOut", function(p) { if(window.DIRECTION) return 1 - Math.pow(2, -10 * p); else return Math.pow(2, 10 * (p - 1)) - 0.001; }), _create("ExpoIn", function(p) { return Math.pow(2, 10 * (p - 1)) - 0.001; }), _create("ExpoInOut", function(p) { return ((p *= 2) < 1) ? 0.5 * Math.pow(2, 10 * (p - 1)) : 0.5 * (2 - Math.pow(2, -10 * (p - 1))); }) ); That's it. If you want, you can make tooging between many easings with just a few lines of code, even when animation is running (be aware it might flicker the screen). On larger projects better create new easing method just to make sure any other dev wont get crashes if your global variable is not set.
  3. I have a simple jQuery code used to simulate scrolling: $(window).mousewheel(function(event, delta, deltaX, deltaY) { if (deltaY < 0) nextLabel = Animation.getLabelAfter(); else nextLabel = Animation.getLabelBefore(); if (nextLabel) Animation.tweenTo(nextLabel); }); Despite not having any acceleration (yet), it works pretty well. The problem is that I would like to use easeOut easing between tweens. It looks very nice when scrolling down, but on scroll up it ends up acting like easeIn easing. My question is wherever it is possible to change easing after time line was started to be used? Even if it would require looping trough some internal animations and their properties and changing one by one (I would rather not to do so if there is any better way). P.s. I'm setting easing though: TweenLite.defaultEase = Expo.easeOut;
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