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Oggy

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  1. Hey guys, thank you so much for your answers, it's quite tricky indeed and I would have never found it myself I must say that the logic is quite confusing, but it does make sense. Precising the linear ease for each and every tween is very weird though. But it's working, so thanks again. Quick note, just in case someone else uses this topic, it's "currentProgress" and not "progress"
  2. Hello, I've been looking for something that looks pretty simple, but I've never found anything about this: I'd like to use the insertMultiple method and play the timeline with one single ease function. What is the correct syntax? Here is one of the (many) things I've tried so far: var myTimeline:TimelineLite = new TimelineLite({onComplete:zoomComplete, ease:Bounce.easeInOut}); myTimeline.insertMultiple([new TweenLite(R, dureeTween, {x:newR.x, y:newR.y}), new TweenLite(I, 2, {x:newI.x, y:newI.y}), new TweenLite(Cmin, 2, {x:newCmin.x, y:newCmin.y}), new TweenLite(Cmax, 2, {x:newCmax.x, y:newCmax.y}), new TweenLite(seuil, 2, {x:newSeuil})] ); The ease function does not seem to be taken into account, can someone tell me what I'm doing wrong? Thanks in advance ^^
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