Hi, It seems this problem has resurfaced... I had to put this part of the project on the back burner while i finished the android version. Now i have come back to it and i am recieving this error again... Here is my code, which did work before... i am using AIR 3.6 build 5350 for iOS
var myContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
contentQueue = new LoaderMax({name:"assetQueue", onProgress:progressHandler, onComplete:assetsLoaded, onError:errorHandler, context:myContext});
//
contentQueue.load();