I noticed a problem with the Firefox browser. I have a looping marquee made with the seamless loop helper function and the Observer plugin on my website, it works great on every browser except Firefox.
The marquee loops and it can be controlled with the scroll wheel with the help of the Observer plugin.
I have hover event listeners to stop the marquee when I'm hovering on it.
When the marquee stops I can scroll normally, when I hover out and the marquee resumes, the scrolling goes back to extremely slow again.
This only happens on Mozilla Firefox, works great on the other browsers.
Here's the code I'm using for the marquee
gsap.registerPlugin(Observer);
document.addEventListener("DOMContentLoaded", () => {
const projectsList = document.querySelector(".horizontal_projects-wrap");
projectsList.addEventListener('pointerenter', pauseLoop);
projectsList.addEventListener('pointerleave', playLoop);
const names = document.querySelectorAll(".horizontal_project-title")
let hovered = false;
function pauseLoop () {
tl.pause();
loopObserver.disable();
hovered = true;
}
function playLoop () {
tl.play();
loopObserver.enable();
hovered = false;
}
const tl = horizontalLoop(names, {
repeat: -1,
});
const loopObserver = Observer.create({
type: 'wheel',
onChangeY(self) {
let factor = 2;
if (self.deltaY < 0) {
factor *= -1.4;
} else {
factor *= 1.4;
}
gsap.to(tl, {
timeScale: factor * 2,
duration: .15,
})
gsap.to(tl, {
timeScale: factor / 2,
duration: .15,
onComplete: () => {
if (factor<0) {
gsap.to(tl, {
timeScale: 1,
duration: 0.1,
})
}
}
}, "+=.1");
}
});
});
/*
This helper function makes a group of elements animate along the x-axis in a seamless, responsive loop.
Features:
- Uses xPercent so that even if the widths change (like if the window gets resized), it should still work in most cases.
- When each item animates to the left or right enough, it will loop back to the other side
- Optionally pass in a config object with values like "speed" (default: 1, which travels at roughly 100 pixels per second), paused (boolean), repeat, reversed, and paddingRight.
- The returned timeline will have the following methods added to it:
- next() - animates to the next element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
- previous() - animates to the previous element using a timeline.tweenTo() which it returns. You can pass in a vars object to control duration, easing, etc.
- toIndex() - pass in a zero-based index value of the element that it should animate to, and optionally pass in a vars object to control duration, easing, etc. Always goes in the shortest direction
- current() - returns the current index (if an animation is in-progress, it reflects the final index)
- times - an Array of the times on the timeline where each element hits the "starting" spot. There's also a label added accordingly, so "label1" is when the 2nd element reaches the start.
*/
function horizontalLoop(items, config) {
items = gsap.utils.toArray(items);
config = config || {};
let tl = gsap.timeline({repeat: config.repeat, paused: config.paused, defaults: {ease: "none"}, onReverseComplete: () => tl.totalTime(tl.rawTime() + tl.duration() * 100)}),
length = items.length,
startX = items[0].offsetLeft,
times = [],
widths = [],
xPercents = [],
curIndex = 0,
pixelsPerSecond = (config.speed || 1) * 100,
snap = config.snap === false ? v => v : gsap.utils.snap(config.snap || 1), // some browsers shift by a pixel to accommodate flex layouts, so for example if width is 20% the first element's width might be 242px, and the next 243px, alternating back and forth. So we snap to 5 percentage points to make things look more natural
totalWidth, curX, distanceToStart, distanceToLoop, item, i;
gsap.set(items, { // convert "x" to "xPercent" to make things responsive, and populate the widths/xPercents Arrays to make lookups faster.
xPercent: (i, el) => {
let w = widths[i] = parseFloat(gsap.getProperty(el, "width", "px"));
xPercents[i] = snap(parseFloat(gsap.getProperty(el, "x", "px")) / w * 100 + gsap.getProperty(el, "xPercent"));
return xPercents[i];
}
});
gsap.set(items, {x: 0});
totalWidth = items[length-1].offsetLeft + xPercents[length-1] / 100 * widths[length-1] - startX + items[length-1].offsetWidth * gsap.getProperty(items[length-1], "scaleX") + (parseFloat(config.paddingRight) || 0);
for (i = 0; i < length; i++) {
item = items[i];
curX = xPercents[i] / 100 * widths[i];
distanceToStart = item.offsetLeft + curX - startX;
distanceToLoop = distanceToStart + widths[i] * gsap.getProperty(item, "scaleX");
tl.to(item, {xPercent: snap((curX - distanceToLoop) / widths[i] * 100), duration: distanceToLoop / pixelsPerSecond}, 0)
.fromTo(item, {xPercent: snap((curX - distanceToLoop + totalWidth) / widths[i] * 100)}, {xPercent: xPercents[i], duration: (curX - distanceToLoop + totalWidth - curX) / pixelsPerSecond, immediateRender: false}, distanceToLoop / pixelsPerSecond)
.add("label" + i, distanceToStart / pixelsPerSecond);
times[i] = distanceToStart / pixelsPerSecond;
}
function toIndex(index, vars) {
vars = vars || {};
(Math.abs(index - curIndex) > length / 2) && (index += index > curIndex ? -length : length); // always go in the shortest direction
let newIndex = gsap.utils.wrap(0, length, index),
time = times[newIndex];
if (time > tl.time() !== index > curIndex) { // if we're wrapping the timeline's playhead, make the proper adjustments
vars.modifiers = {time: gsap.utils.wrap(0, tl.duration())};
time += tl.duration() * (index > curIndex ? 1 : -1);
}
curIndex = newIndex;
vars.overwrite = true;
return tl.tweenTo(time, vars);
}
tl.next = vars => toIndex(curIndex+1, vars);
tl.previous = vars => toIndex(curIndex-1, vars);
tl.current = () => curIndex;
tl.toIndex = (index, vars) => toIndex(index, vars);
tl.times = times;
tl.progress(1, true).progress(0, true); // pre-render for performance
if (config.reversed) {
tl.vars.onReverseComplete();
tl.reverse();
}
return tl;
}