Hi,
I am trying to create an application where cards flip in 3D using TweenMax to change the rotationY properties of a movieClip. However, I am noticing that if I tween a card in scale + rotationY (to "flip it up") and then tween it back down (to "flip it down") - it doesn't land in the exact position as it was before I "flipped it up." The application I am building requires precision on this because my cards will be in a tightly aligned grid, this difference is noticeable and unwanted. I have attached a sample of the issue - click on the lighter blue card in the center of the grid and then again to flip it back. Notice the bottom and right gutters between that card and the others is overlapped now - like the card nudged 1px right and down after tweening.
If anyone has any thoughts? My gut tells me this is just the cost for using a plugin to tween (which by the way I LOVE these plugins) - but maybe there is some way to get more precision through TweenMax on the final placement of the MovieClip.
Also - I know I can place an onComplete call to a function that resizes/positions my movie clip after it tweens, but I am hoping to avoid that.
Many thanks in advance!
CardFlip.fla.zip