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Hello,
I am having problem with rotationY in TweenNano
When i use these 2 codes I get the desired result
1)
tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } ); sp.rotationY = (newX - halfWidth) * 0.15;
2)
tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } ); newRotY = (newX - halfWidth) * 0.15; tween2 = new Tween(sp, "rotationY", fl.transitions.easing.Strong.easeOut, sp.rotationY, newRotY, 0.5, true);
But when I use the TweenNano for Same. the rotationY is not accurate and it does not produce desired result
tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } ); newRotY = (newX - halfWidth) * 0.15; tween2 = new TweenNano(sp, 0.5, { rotationY:newRotY, ease:Strong.easeOut } );
Does TweenNano computes the 3D rotation in some different way than that of flash's normal tween?
please help
3D rotation Problem
in GSAP (Flash)
Posted
Wow such a fast response. This is the best forum I have seen so far.
setting overwrite to false solves the problem
thanks