Jump to content
Search Community

GrafixGames

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by GrafixGames

  1. Hello,

     

    I am having problem with rotationY in TweenNano

     

    When i use these 2 codes I get the desired result

     

    1)

    tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } );
    
       sp.rotationY = (newX - halfWidth) * 0.15;
    

     

    2)

     tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } );
    
       newRotY = (newX - halfWidth) * 0.15;
       tween2 = new Tween(sp, "rotationY", fl.transitions.easing.Strong.easeOut, sp.rotationY, newRotY, 0.5, true);
    

     

     

    But when I use the TweenNano for Same. the rotationY is not accurate and it does not produce desired result

     

       tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } );
    
       newRotY = (newX - halfWidth) * 0.15;
       tween2 = new TweenNano(sp, 0.5, { rotationY:newRotY, ease:Strong.easeOut } );
    

     

    Does TweenNano computes the 3D rotation in some different way than that of flash's normal tween?

    please help

×
×
  • Create New...