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GrafixGames

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  1. Wow such a fast response. This is the best forum I have seen so far. setting overwrite to false solves the problem thanks
  2. Hello, I am having problem with rotationY in TweenNano When i use these 2 codes I get the desired result 1) tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } ); sp.rotationY = (newX - halfWidth) * 0.15; 2) tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } ); newRotY = (newX - halfWidth) * 0.15; tween2 = new Tween(sp, "rotationY", fl.transitions.easing.Strong.easeOut, sp.rotationY, newRotY, 0.5, true); But when I use the TweenNano for Same. the rotationY is not accurate and it does not produce desired result tween = new TweenNano(sp, 0.5, { x:newX, ease:Strong.easeOut } ); newRotY = (newX - halfWidth) * 0.15; tween2 = new TweenNano(sp, 0.5, { rotationY:newRotY, ease:Strong.easeOut } ); Does TweenNano computes the 3D rotation in some different way than that of flash's normal tween? please help
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