One more question about pause behaviour of timelines and tweens:
if you do the following:
var tl = new TimlineMax({paused:true});
var tween = new TweenMax(element, duration, {someVars, paused:true}); // pause the tween upon creation
tl.insert(tween);
tl.play(); // ==> nothing happens
Isn't the timeline supposed to play the containing tweens?
If I only pause the timeline upon creation and not the tween, that will be inserted afterwards, everything works fine.
I think that the timeline should overwrite the paused state of it's containing elements.
Thanks for a short hint!
Bastian