Hi OSUBlake,
Thanks for reply.
If the flowing effect, like the last one, is impossible to animate with GSAP, how about moving particles randomly, like the attached picture. The function used is quit easy, like Math.random(). Can GSAP animate the moving path, making thousands of particles move smoothly when a mouse event triggered? If possible, is there any example for reference?
I just tried this following code. But, it did not respond.
TweenMax.to(IntersectionPoint, 3, {x: (original_point_x + Math.random( time ) +100), y: (original_point_y + Math.random( time ) + 100),z: (original_point_z + Math.random( time ) + 100), ease:Ease.easeOut});
Thanks.