Hey @PointC, thanks for your quick answer!
Yeap, those are working fine, but I have to do more stuff depending if the animation has been paused or not and I tried to keep the pen as simple as possible, that's why I'm just doing a console.log:
if (tl.isActive()) {
console.log("running - with isActive");
} else if (!tl.isActive()) {
console.log("paused - with isActive");
}
if (!tl.paused()) {
console.log("running - with paused");
} else if (tl.paused()) {
console.log();
}
but I never get the "paused" message. I tried both isActive() and paused() to see what happened...so in this simplified case the question would be "Why I'm not getting either the "paused - with isActive" o "paused - with paused" log?
I guessed I wasn't doing it the right way haha! But I might do a new topic explaining the whole thing (as I said, this is a simplified version of it, in the "real" one it starts running, users can pause/resume on the main button, click the texts surrounding the circle, click the navigation buttons, and I'm getting trouble depending on wether it was already playing or not...hence the question of the topic. Thanks for your advice.