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dominggus

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Posts posted by dominggus

  1. i downloaded/used the latest one - still happens..

     

    all tweens are inserted in a new paused timeline, before timeline.play()

     

    I use FDT, Flash only to build assets.swc....thats why it its quite hard to create a fla

     

    edit: took quite some time to create this fla, but eventually it works ;)

     

    download it here

     

    as you will see, it happens during dragging, but also when clicking.....

     

    thanks for your time!

     

    So, what is going wrong in here?

     

    i now try to create someting using nested timelines

  2. Hi guys,

     

    context: im creating an infographic where tv-ratings are being visualized.

     

    I have a huge TimelineMax where 1000 dots (mc's) are constantly being tweened. This timeline is attached to a standard Slider from the Flash Components.

     

    Now, if i let the timeline play, no errors occur.

    When i skip ahead or back in time, some dots (that were in the middle of tweening) just stop playing and just stand there half-way....

     

    please check it out herrre:

    http://dominggus.nl/...fstuderen/temp/

     

     

    this is what happens when you skip/drag the slider:

    
    switch(event.type)
    {
    case UIEvent.THUMB_DRAG:
    mainTimeline.goto(event.value, false);
    break;
    
    case UIEvent.THUMB_PRESS:
    mainTimeline.gotoAndStop(event.value, false);
    break;
    
    case UIEvent.THUMB_RELEASE:
    mainTimeline.gotoAndPlay(event.value, false);
    break;
    
    case UIEvent.SLIDER_CHANGE:
    if (!bottomSliderGUI.playMode)
    {
    mainTimeline.gotoAndStop(event.value, false);
    }
    else
    {
    mainTimeline.gotoAndPlay(event.value, false);
    }
    break;
    }

     

    mainTimeline is a TimelineMax, and for each dot/mc (viewer), this is being used:

    mainTimeline.insert(new TweenLite(viewer, 1, {x:target.x, y:target.y}),labelTime);

     

    who can help me?

    what seems to be the officer, problem?????

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