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cas

Business
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Everything posted by cas

  1. Hi Carl, Thanks for looking. Gotta admit I'm on here in desperation as it's been driving me nuts for a week. I rebuild a SWF just as you did, and no issue. I think it may be an unreported error somewhere else in the code. Cheers Chris
  2. I just double-checked, I'm using v12.1
  3. Hi Carl, The syntax error was me typing the code out by hand!!! The code I'm using is actually part of a complex application which is using XML/JSON to build dynamic animation sequences and inject them into a single timeline in a for loop, giving me a series of animations that I can navigate between. As I add each sequence, I'm adding up the total time myself and storing it in a var called currDuration. That's why I'm using the delay parameter. This works great by the way. The only issue I have had is that when I run 2 objects with a delay, calling tl.gotoAndStop doesn't change anything back, but if I only use one, it works great which is why I thought it might be a bug. So var currDuration:Number = 0; var tl = new TimelineLite(); tl.insert(TweenMax.to(obj1, 1, {x:100, y:100}), currDuration); tl.insert(TweenMax.to(obj2, 1, {x:200, y:200, delay:1}), currDuration); works when I call tl.gotoAndStop(0); but var currDuration:Number = 0; var tl = new TimelineLite(); tl.insert(TweenMax.to(obj1, 1, {x:100, y:100}), currDuration); tl.insert(TweenMax.to(obj1, 1, {x:150, y:150, delay:1}), currDuration); tl.insert(TweenMax.to(obj2, 1, {x:200, y:200, delay:1}), currDuration); doesn't. I should definitely look at v12 though. Thanks for taking the time to respond.
  4. Hi, I'm trying to run a sequence with multiple objects using a single TimelineMax instance, then moving between different labels on the timeline. Mostly this works well, but if I add another object to the sequence, with a delay, going to the specified time doesn't reset the objects properly. E.g. tl.insert(TweenMax.to(obj1, 1, {x:100, y:100}), 0); tl.insert(TweenMax.to(obj1, 1, {x:200, y:100, delay:1}), 0); //At this point tl.gotoAndStop(0) will reset the animation fine. if I add a tween of another object to the timeline, which has a delay also, then tl.gotoAndStop(0) doesn't work. E.g. tl.insert(TweenMax.to(obj2, 1, {x:200, y:200, delay:1}, 0)); Without the delay parameter, the timeline will reset itself fine if I call tl.gotoAndStop(0). Is there a bug in TimelineMax, or have I done something wrong?
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