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yarone

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Posts posted by yarone

  1. yes i see the Conflict

     

    On the one hand

    You declare that you want a Delay

     

    On the other hand

    you right gotoAndPlay(0)

     

    but isn't gotoAndPlay Something that "live's" in movie clip scope

    and the delay is something that works on a clip as a Regardless of the position of the time line.

     

    I understand the technical way to deal with this in the Future

    just discussing the logic Behind it

  2. I'm trying to get TimelineMax to Delay its start for 3 sec and it Doesn't work

    I used the methods listed in the Documentation, with no success.

    ill be glad for any help.

    This is the code I'm useing

     

    function stars_OP():void
    {
    var timeline_OP:TimelineMax = new TimelineMax();
    var clips_OP:Array = getChildrenOf_OP(Object(this).phone_anim_mc.container2_mc);
    
    function buildTimeline_OP(e:MouseEvent = null):void
    {
     timeline_OP.gotoAndStop(timeline_OP.duration);
     timeline_OP.clear();
     clips_OP = shuffleArray_OP(clips_OP);
     var a:int = clips_OP.length;
     while (--a > -1)
     {
      var Randsize_OP = Math.floor(Math.random()*(1-0+1))+0;
      var clip_poz_x_OP = clips_OP[a].x;
      var clip_poz_y_OP = clips_OP[a].y;
      var poz_x_Rand_OP = Math.floor(Math.random()*((clip_poz_x_OP+250)-(clip_poz_x_OP)+1))+(clip_poz_x_OP);
      var poz_y_Rand_OP = Math.floor(Math.random()*((clip_poz_y_OP+20)-(clip_poz_y_OP-5)+1))+(clip_poz_y_OP-5);
    
      timeline_OP.append(TweenMax.from(clips_OP[a], 0.5, {alpha:0, scaleX:Randsize_OP, scaleY:Randsize_OP,x:poz_x_Rand_OP, y:poz_y_Rand_OP, blurFilter:{blurX:20, blurY:20, quality:1},  ease:Expo.easeOut}), -0.24);
     }
     timeline_OP.gotoAndPlay(0);
    }
    
    buildTimeline_OP();
    }
    

     

     

    I tried this

    
    
    [left]var timeline_OP:TimelineMax = new TimelineMax({Delay:3});[/left]
    
    

     

    and

     

    timeline_OP.Delay = 3;
    

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