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yarone

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  1. yes i see the Conflict On the one hand You declare that you want a Delay On the other hand you right gotoAndPlay(0) but isn't gotoAndPlay Something that "live's" in movie clip scope and the delay is something that works on a clip as a Regardless of the position of the time line. I understand the technical way to deal with this in the Future just discussing the logic Behind it
  2. cool,tnx for the help,, I didnt understand why it's timeline_OP.gotoAndPlay(0) is bypassing the delay, Can you explain a bit more about it.
  3. Sure,, Take a look Maybe you will find something for-greensock.zip
  4. tnx ,, For the answer yes It's too complicated, We decided not to go that path
  5. I Encountered an animation that is Very similar to what I want to achieve, http://www.workconnectsusall.org the interactive preloader at the start Is it something that Can be done with tweenmax? what do you think is the level of complexity of this?
  6. Looking for a way to create orbiting stars as site navigation using TweenMax Anyone know of a script that Does it, or Something that can get me on the way?
  7. lower case didn't work, dont know way ended up adding prepend a movie to delay the start timeline_OP.prepend(TweenMax.from(timeline_OP, 4, {delay:4})); not the best Solution
  8. I'm trying to get TimelineMax to Delay its start for 3 sec and it Doesn't work I used the methods listed in the Documentation, with no success. ill be glad for any help. This is the code I'm useing function stars_OP():void { var timeline_OP:TimelineMax = new TimelineMax(); var clips_OP:Array = getChildrenOf_OP(Object(this).phone_anim_mc.container2_mc); function buildTimeline_OP(e:MouseEvent = null):void { timeline_OP.gotoAndStop(timeline_OP.duration); timeline_OP.clear(); clips_OP = shuffleArray_OP(clips_OP); var a:int = clips_OP.length; while (--a > -1) { var Randsize_OP = Math.floor(Math.random()*(1-0+1))+0; var clip_poz_x_OP = clips_OP[a].x; var clip_poz_y_OP = clips_OP[a].y; var poz_x_Rand_OP = Math.floor(Math.random()*((clip_poz_x_OP+250)-(clip_poz_x_OP)+1))+(clip_poz_x_OP); var poz_y_Rand_OP = Math.floor(Math.random()*((clip_poz_y_OP+20)-(clip_poz_y_OP-5)+1))+(clip_poz_y_OP-5); timeline_OP.append(TweenMax.from(clips_OP[a], 0.5, {alpha:0, scaleX:Randsize_OP, scaleY:Randsize_OP,x:poz_x_Rand_OP, y:poz_y_Rand_OP, blurFilter:{blurX:20, blurY:20, quality:1}, ease:Expo.easeOut}), -0.24); } timeline_OP.gotoAndPlay(0); } buildTimeline_OP(); } I tried this [left]var timeline_OP:TimelineMax = new TimelineMax({Delay:3});[/left] and timeline_OP.Delay = 3;
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