EmAnd
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Posts posted by EmAnd
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Haha, ah, thanks a lot! Do you have any ideas on:
- During the timeline I don't want it to morph with the initial circle (shape1)
- On mouseleave I would like it to return to initial circle(shape1) smoothly.
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Hi!
- I would like to start a timeline on mouseenter, that will run infinite until mouseleave.
- During the timeline I don't want it to morph with the initial circle (shape1)
- On mouseleave I would like it to return to initial circle(shape1) smoothly.
1. Right now my mouseleave function returns Uncaught TypeError: tl.paus is not a function
2. The progress[0] makes it hacky.
Can someone point me in the right direction in how to structure it?
See the Pen NWyrXKw by emmanders (@emmanders) on CodePen
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@akapowl, wow, thank you so much for this quick educational solution 🙌 I get it now!
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Hey! I would like the timeline to be completed before it fires again. Now when you hover really quickly it doesn't look good at all. I'm missing something in the structure that I struggle to find out. My first thought was to find the isActive() and then do some if statements. But isActive() is returning false all the time.
- How can I finish the timeline before it fires again?
- Do someone know why isActive() always returning false?
This is probably a rookie mistake, and, this is my first post in a forum (ever!), so let me know if I could explain/structure my post better!
See the Pen porooOQ by emmanders (@emmanders) on CodePen
Hover states with MorphSVG/timeline
in GSAP
Posted
Yes, exactly what i was looking for. Thank you 🙌