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EmAnd

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  1. Yes, exactly what i was looking for. Thank you ?
  2. Haha, ah, thanks a lot! Do you have any ideas on: - During the timeline I don't want it to morph with the initial circle (shape1) - On mouseleave I would like it to return to initial circle(shape1) smoothly.
  3. Hi! - I would like to start a timeline on mouseenter, that will run infinite until mouseleave. - During the timeline I don't want it to morph with the initial circle (shape1) - On mouseleave I would like it to return to initial circle(shape1) smoothly. 1. Right now my mouseleave function returns Uncaught TypeError: tl.paus is not a function 2. The progress[0] makes it hacky. Can someone point me in the right direction in how to structure it?
  4. @akapowl, wow, thank you so much for this quick educational solution ? I get it now!
  5. Hey! I would like the timeline to be completed before it fires again. Now when you hover really quickly it doesn't look good at all. I'm missing something in the structure that I struggle to find out. My first thought was to find the isActive() and then do some if statements. But isActive() is returning false all the time. - How can I finish the timeline before it fires again? - Do someone know why isActive() always returning false? This is probably a rookie mistake, and, this is my first post in a forum (ever!), so let me know if I could explain/structure my post better!
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