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Sourivore

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  1. I thought about TimeLineMax. You confirmed that and your answer is precise and I thank you for that. I'll try this as soon as possible because variations for animations as complex as a person walking, is unacceptable and the result is very...odd.
  2. Hello, everybody. I have a problem with my tweens. I have those tweens : function f() { TweenLite.to(mc, 0.25, {rotation:50, delay:0, overwrite:false}); TweenLite.to(mc, 0.5, {rotation:-50, delay:0.25, overwrite:false}); TweenLite.to(mc, 0.25, {rotation:70, delay:0.75, overwrite:false, onComplete:f}); } The problem is that there is not exactly 1 second between each loop as it could be. That means that there is a gap between all my animations. That is very problematic, especially when you try to animate a character walking (with legs and arms animated) and you want all the animations are synchronized ! Thank you if you have the same problem or a solution.
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