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Mark

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Everything posted by Mark

  1. Turns out a particle must have at least some velocity (ie: .001) at birth or the Emitter.rotation will not be applied. problem solved. Use radians! didn't know that was possible. Thank you!
  2. ghostNull.rotation = ghostNull.rotation * (Math.PI/180) I added this to the pixi update loop and that fixed it. (once i set autorotate: 90) Looks like MotionPath is degrees only? tried wrapping in pixi:{} but failed... now just need to get particle emitter to inherit rotation.... https://codepen.io/motionproto/pen/abqqjLE
  3. oh wow... i added an arrow to the sprite to confirm that it was auto-rotating... its going crazy!
  4. Hello, I've been working on some simple sprite animations with pixi and greensock. The idea is a glowing ghostly blob that leaves a trail of footprints behind it. I'm pretty close to the effect I want but the footstep particles are always straight up in down not respecting the autorotate. Any advice or guidance would be warmly received. Sincerely, Mark
  5. Thanks for the support and advice. I think next I'll try framerX - though it's still a new development and it means I have to use the mac (meh). It has react under the hood, and I should be able to include the gsap library, failing that...... guess i'm learning react. ?
  6. Thanks for the quick feedback. Yea I read that article and been messing around with Adobe Animate today... pining for the days of yore. I think I have to bury that software with everyone else and get into a proper DOM, adobe's html5 export provides a subset of .swf (eg no input fields) and .swf is dead this year. JS/HTML/CSS is Just not quite as approachable for quick prototyping for an aging designer like me. but seems designer tools these days are all about click through... I need logic, interactivity, and animation(gsap of course) got some learning to do.
  7. Hello, I'm just returning to GSAP, was an actionscript user back in the day. But I'm no web developer. So I'm trying the familiar tools first. Before I renew my shockingly green membership... can anyone say if the additional plugins (draggable+inertia) work in animate/html5 canvas?
  8. I'll add my voice to the request for-cubic bezier easing . Aligning motion curves is important for brand consistency, and when integrating with other content (like webgl) Also bezier allows a subtlety which is otherwise hard to achieve. ie. http://cubic-bezier.com/#.25,0,.25,1 it's also easy to match bezier-curves to values in after effects etc.
  9. Ah thank you Carl! Your explanation is clear. I just starting using throwprops and didn't realize it returned a tween that way... This is much better than using oncomplete: and thanks for pointing out the deprecated methods. I'll switch to add() Great work. Greensock is amazing. -Mark
  10. Hello, I"m wondering how to start a timeline with a ThrowProps Tween. this is the code i have for the Throw: ThrowPropsPlugin.to(mScrollContainer,{throwProps:{y:{velocity:yVelocity, min:targetY-20, max:targetY-20, resistance:4000} },ease:Power3.easeOut },1,.25,0); works great. Now i want to append some animations afterwards, but i'm not sure how... What would be the proper way to write the code below? Where the throwprops is the 1st item in the timeline? var moveToLock:TimelineLite = new TimelineLite(); moveToLock.append( // THROW PROPS ANIMATION GOES HERE // ); moveToLock.append( new TweenLite(mScrollContainer,.2,{y:targetY,ease:Power3.easeIn}) ); moveToLock.append( new TweenLite(mScrollContainer,.03,{y:"-5",ease:Linear}) ); moveToLock.append( new TweenLite(mScrollContainer,.1,{y:targetY,ease:Power3.easeIn}) ); any assistance would be warmly appreciated. Sincerely, Mark
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