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Pixi.js

friendlygiraffe
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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friendlygiraffe
Posted

http://www.pixijs.com/

 

I've discovered this rendering engine to be really fast when rendering games on mobile devices

 

Has anyone used this before? If so would it integrate with GreenSock?

 

Thanks

Posted

I haven't used it myself, but these sites taken from the Pixi.js portfolio use GSAP

 

https://kickwithchrome.withgoogle.com/en-US/#/games

https://ssl.toyota.com/bethehero/

http://www.goodboydigital.com/runpixierun/

http://www.theleisuresociety.co.uk/fightforeveryone/

http://www.mcdonalds.co.uk/ukhome/promotions/bigmac.html

 

Remember, GSAP can tween any numeric property of any JavaScript object which makes it work very well with a number of third-party libraries.

friendlygiraffe
Posted

Great. Those games work on mobile very fast

Thanks

Posted

Yep, I've heard great things about using GSAP with PIXI as the renderer. Excellent combination. Let us know how it goes for you. 

  • 2 months later...
Posted

Pixi.js is the best WebGL/Canvas renderer I've tried, although I prefer to use Phaser, which is a Pixi game framework that does basically everything.

 

I was totally shocked today when I discovered that I could use GSAP instead of Phaser's tweening engine. Everything I tested seems to be in sync.

 

http://www.html5gamedevs.com/topic/6773-phasers-tweening-syste-does-not-meet-my-needs-i-think/?hl=greensock#entry40388

 

Phaser.io

  • Like 1
  • 1 month later...
renato.gaspar
Posted

hi!

 

i wanna know that's a resource to integrate the pixi.js "update/render" with the GSAP "update/render"?

 

I think this will be great to increase the overall performace!

 

thx!

  • 1 year later...
Posted

Oh that's nice! Normally you have to create separate tweens for a lot of properties because they are also point objects. I've been using my own getters and setters, but this is much better.

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