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tween slowing down after multiple mouseenter/leave events

_Tron_ test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I was just playing around and for some reason, even though I kill all tweens after the mouse leaves the element, it slows down the tween over time...




I realize somehow its stacking or the tween is conflicting with itself but shouldn't the kill stop it from doing that?

 TweenMax.to($(this), .2, {autoAlpha:1});
 TweenMax.to($(this).parent().children(".region-icon"), 2,  {rotation:"360_cc", ease:"Linear.easeNone",repeat:-1});

 TweenMax.to($(this), .2, {autoAlpha:.8});


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Hi Tron


The problem is you are always tweening to an absolute rotation of 360 with a tween that is always 2 seconds long.


Imagine the first time you rollover the object starts rotating from rotation 0 to rotation 360 BUT you rollout once the rotation reaches 270.


At this point all tweens are killed.


The next time you rollover a new tween is created that has a duration of 2 seconds and it rotates now from 270 to 360, much less distance to travel with the same 2 second duration; so yes it appears slower and the repeat is also going to look junky. 


The trick here would be to use a relative value so that the object always rotates 360 degrees more than the current rotation. The syntax is:


TweenMax.to($(this).parent().children(".region-icon"), 2,  {rotation:"+=360_cw", ease:"Linear.easeNone",repeat:-1});


updated fiddle: http://jsfiddle.net/m5bFm/1/


also, you were using 360_cc, _cc isn't a valid suffix. Sure it was just a typo but use _cw or _ccw.

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