kakarlus Posted April 12, 2013 Posted April 12, 2013 var duration = 0.65; var tl = new TimelineLite({onComplete: function(){ tl.reverse(); }}); tl.addLabel(labels[0], 0); tl.appendMultiple([new TweenLite(help, duration, { _alpha: 0, delay: 3 }), new TweenLite(year, duration, { _alpha: 100, delay: 3 }) ]); tl.addLabel(labels[1], duration*1); // first stop tl.appendMultiple([new TweenLite(dragger, duration, { _x : getXFor(arr[1]), ease: Strong.easeOut }), new TweenLite(year, duration, { _x : getXFor(arr[1]), ease: Strong.easeOut }) ]); tl.addLabel(labels[2], duration*2); // 2nd stop tl.appendMultiple([new TweenLite(dragger, duration, { _x : getXFor(arr[2]), ease: Strong.easeOut }), new TweenLite(year, duration, { _x : getXFor(arr[2]), ease: Strong.easeOut }) ]); tl.addLabel(labels[3], duration*3); // 3rd stop tl.appendMultiple([new TweenLite(dragger, 0.5, { _x : getXFor(arr[3]), ease: Strong.easeOut }), new TweenLite(year, 0.5, { _x : getXFor(arr[3]), ease: Strong.easeOut }) ]); hi guys, im having a problem with tl.gotoAndPlay(label[0]). is there something im doing wrong here? thanks, Carlos
kakarlus Posted April 12, 2013 Author Posted April 12, 2013 i keep getting TimelineLite error: the _label_ label was not found.
Carl Posted April 12, 2013 Posted April 12, 2013 It looks like you are adding the labels with labels[0] with an "s" You are using label[0] in your gotoAndPlay().
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