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Tweening waves?

robertnyc test
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Has anyone used TweenMax to generate semi-realistic waves? It seems like something interesting could be done with the bezier plugins (although perhaps AS3's curveTo would suffice), and the physics plugin. If no, any pointers to good code that shows how it might be done?

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Are you literally trying to make a curvy line where the waves travel in a certain direction? That'd be as simple as tweening it along the x-axis under a mask (or scrollRect). But there are a bunch of ways you could create waves with math - it'd be best if you posted a sample or something.

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