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ThreeJS and Shaders freelancer needed

Rodrigo test
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I need a developer with experience in THREEJS and WebGL shaders for an ongoing project in a NextJS site. React experience is not needed but it would be a plus.


The job consists in two things:

  • Create a re-usable code that generates a canvas renderer with white clouds and particle
  • A snippet that generates a wavy background based on an hexagonal mesh.

Both elements have to be fully responsive and have create and destroy methods.


Interested people please contact me via PM here in the forums.




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