Jump to content
Search Community

tintMultiplier

eigenface test
Moderator Tag

Recommended Posts

Is there a good way to tween tint without making the whole target a solid block of color? Instead, I want to lightly shade the target with a different color with the original details still visible. A "tintMultiplier" variable like fl.motion.Color has would be ideal.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...