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converting to GS

anarchy test
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Hi

 

I'm am told that if i convert a certain of code to GS then the performance issues will be alot better and wont lag so much but the problem is i have got a clue where to start. Could someone help please

 

#include "mc_tween2.as"

stop();

 

var mouse:Object = new Object();

mouse.onMouseMove = mouse.onEnterFrame=function () {

fallow();

var Mypic:Number = 1;

/*var Mypic 1 for see all Image*/

var S:Number = 5;

var Xpos:Number = 990;

var Ypos:Number = 650;

var pos:Number = 0;

var T:String = "easeoutexpo";

mc_Image.hitTest == true;

mc_Image.setMask(mask);

mc_Image.alphaTo(100, S, T);

if (_xmouse>=pos && _xmouse<=Xpos && _ymouse>=pos && _ymouse<=Ypos) {

mc_Image._x = mc_Image.tween("_x", (-_xmouse*(mc_Image._width-Xpos)/Xpos)*Mypic, S, T);

mc_Image._y = mc_Image.tween("_y", (-_ymouse*(mc_Image._height-Ypos)/Ypos)*Mypic, S, T);

updateAfterEvent;

}

};

 

 

Mouse.addListener(mouse);

this.onEnterFrame = function() {

bar.loader.xScaleTo(0, 2, T);

bar.Tooltiploader.xScaleTo(0, 2, T);

bar.Tooltiploader.xSlideTo(0, 2, T);

bar.Tooltiploader.alphaTo(0, 2, T);

bar.behind.alphaTo(0, 2, T);

};

mc_Image.alphaTo(0, S, T);

 

 

 

 

much appreciated for any help

Luke

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i wasnt implying you do it for me

......... i'm new to AS2 and still very much at a foundation level cos i am designer so just was asking if someone could give me a bit of direction as to what i should be looking for (classes or something that i need to call) because this sample was obviosuly someone elses code.

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I think you may have misunderstood my answer - I didn't think you were asking us to do everything for you. You asked for some direction and I thought that article was geared for exactly what you were asking. It walks you through all the basics, even "installing" the classes and getting up and running with your first tween. Did you read that article? Was it not helpful? How else would you like us to help specifically?

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