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after tween, text become blury

davids701124 test
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I have 2 functions to define 2 effects that turning my mc(included textfields) in rotationY,

it looks nice when it is turning, however, after turn it back the text look blury. How could I fix this?

 

This is my 2 functions

private function onTurn(e:MouseEvent):void{
		TweenMax.to(_board, 1, {x: _board.width, rotationY:180});
		TweenMax.to(_container, 1, {alpha:0, x: _board.width, rotationY:180});
		_min.visible = true;
		TweenMax.to(_min, 3, {alpha:1});
		_scroll._up.visible = _scroll._down.visible = false;
		_bLoaders[Number(e.currentTarget.id)].visible = true;
		currentLoader = _bLoaders[Number(e.currentTarget.id)];
	}

	private function turnBack(e:MouseEvent):void{
		TweenMax.to(_board, 1, {x:0, rotationY:0});
		TweenMax.to(_container, 1, {alpha:1,x:0, rotationY:0});
		_min.visible = false;
		_min.alpha = 0;
		_scroll._up.visible = _scroll._down.visible = true;
		currentLoader.visible = false;
	}

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That's a Flash issue and has nothing to do with TweenLite/Max. As soon as you change any 3D property, it kicks in a transform.matrix3D property which can make things a bit blurry. To return your object to it's regular 2D state and get rid of the fuzziness, do this:

 

YOUR_DISPLAY_OBJECT.transform.matrix3D = null;

 

You could do that in an onComplete callback.

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