Jump to content
Search Community

Right angles without bezier points

leonk test
Moderator Tag

Recommended Posts

I am currently tweening an objects x and y coordinates, it needs to move straight in right angles (so no curves or diagonal movement).

 

I have done this so far by using bezier points, adding two beziers for every right angle.

 

However, is there an easier or better way to do this? As I have run into a few problems.

 

Thanks

Leon

Link to comment
Share on other sites

Is there a reason you're trying to avoid using multiple tweens? It seems like you could just do:

 

var timeline:TimelineLite = new TimelineLite();
timeline.append( new TweenLite(mc, 1, {x:100}) );
timeline.append( new TweenLite(mc, 1, {y:100}) );
timeline.append( new TweenLite(mc, 1, {x:0}) );
timeline.append( new TweenLite(mc, 1, {y:0}) );

 

Assuming mc starts at 0,0, this would make it go in a square path and you can easily control the whole sequence because it's in a TimelineLite. If you want to apply an ease across the whole movement, you can make the all the tweens use Linear.easeNone, and then tween the TimelineLite's currentTime property with an ease, like:

 

timeline.pause();
TweenLite.to(timeline, timeline.duration, {currentTime:timeline.duration, ease:Strong.easeOut});

 

Hope that helps.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...