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orientToBezier:true not working with papervision

Soelen test
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Hello folks,

 

by using bezierThrough, I realized that the bezierThrough property is not possible to use compined with papervision... well it makes sense because as just one axis we got 3 axis in pv3d haha

 

does anyone have a solution for rotating/oriatating objects by using bezierThrough in pv3d?

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first let my say thanks a lot for the answer. Indeed the thread which you gave me is helpful and it showed me that I had to search first thourgh this forum about this theme, sorry. Anyway I want to say that I'm a newcomer in tweenlite and I have no idea where should I insert

 

orientToBezier:[["x", "y", "localRotationZ", 0], ["z", "x", "localRotationY", 0], ["z", "y", "localRotationX", 0]]

 

into the code or how. I tried already everything like

 

Tweenmax.orientToBezier... or

myobject.orientToBezier... I even edited the core of TweenLite with no success D:

 

can you show me short the way into the right direction? : D

 

thanks in advance!

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