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Restart timeline

gram3000 test
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Go to solution Solved by OSUblake,

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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  • Solution

You have some logic errors going there.


But first, don't use setTimeout/setInterval for animations. It's not synced to the animation frames, and can cause problems if the users switches tabs and comes back later. Use TweenLite.delayedCall() instead. 


About your logic problem. You're declaring a new timeline on each call to your carousel function, then you have an if statement with a call to restart the timeline, then you declare the animations for that new timeline. The if statement is restarting the timeline, there's just no animations to restart because you're declaring them after the if statement.


If all you're trying to do is cycle through some animations, you could probably do it all in a loop like this...

See the Pen ryZZmy?editors=0010 by osublake (@osublake) on CodePen



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Looks like I've got lots to learn :) Thanks so much for providing a solution for me. I didn't understand how the if statement wrapping the timeline was creating a new instance each time the function ran.


Thanks so much for your guidance on JS :)



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