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Pause / Continue Timeline

friendlygiraffe test
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Go to solution Solved by friendlygiraffe,

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Can anyone explain why the call to pauseTL is triggered when sending the playhead to a label that's placed after it? I want it to ignore the call, and skip straight to the "continue" label

 

You can see it working as desired when commenting out the //tl.seek("continue"); line:

var tl = new TimelineMax({repeat:-1, repeatDelay:2})

tl.to("#circle", 1, {x:400})
.call(pauseTL)
.add("continue")
.to("#circle", 1, {y:100})

function pauseTL(){
    console.log("pauseTL");
    tl.pause();
}

function start() {
    console.log("continue");
    tl.seek("continue");   
    tl.play();  
} 

Thanks

See the Pen BLVayO by friendlygiraffe (@friendlygiraffe) on CodePen

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  • Solution

Figured it out, if anyone's interested.

 

Needed to suppress events:

tl.seek("continue", false); 

Can anyone explain why the call to pauseTL is triggered when sending the playhead to a label that's placed after it? I want it to ignore the call, and skip straight to the "continue" label

 

You can see it working as desired when commenting out the //tl.seek("continue"); line:

var tl = new TimelineMax({repeat:-1, repeatDelay:2})

tl.to("#circle", 1, {x:400})
.call(pauseTL)
.add("continue")
.to("#circle", 1, {y:100})

function pauseTL(){
    console.log("pauseTL");
    tl.pause();
}

function start() {
    console.log("continue");
    tl.seek("continue");   
    tl.play();  
} 

Thanks

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