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Starting TweenMax from an onClick event instead of 'autoplay'

tomekpilot test
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Go to solution Solved by Diaco,

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I have my first TweenMax doing everything i need, (including interaction with externals controls/buttons) but I'm drawing a blank as how to prevent it from 'autoplay'



My relevant 1liner:

var tl =  TweenMax.to(point, currentSpeed, {css: { left: "95%"}, repeat:repeat, yoyo:true, repeatDelay:0, ease:Linear.easeNone});

... so for example my 'pause' button works fine:

$('#pause').click( function(){tl.pause();});

... how do I make it start only when I press my $('#start') button? 

I figure I missed something simple, hence my apologies and thanks in advance.


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To add to Diaco.AW's great advice.. here is how to start with timeline paused using TimelineMax / TimelineLite:

var Anim = new TimelineMax({paused:true});

Anim.to("#foo", 1, {left: "95%"});

$("#play").click(function(){ Anim.play() }) ;


Hope this helps! :)

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