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  1. ApplePI

    Text Opacity bug & workaround

    I found a 'bug'. In case two divs are placed on top of each other and the opacity of both is animated, text in the upper div will dissapear when the tween is completed. I tested this 'bug' in serveral browser and effect was the same overall. The workaround is to set the opacity to '0.99' instead of '1': new TweenLite(myText, 2, {css:{opacity:0.99}, delay:3}); PS. In the bottom div contained a image, the upper div is only text.
  2. I am using version 12.0, and I am wondering if this hue situation is a bug, or a limitation. I expect to take a solid colored object, adjust its hue around the 360 color wheel, and get a solid color back, but the colors I get are muddled. The saturation is off. I make a solid green object of 0x00FF00 (100% green). When I adjust the hue by 180, I expect it to go to the opposite side of the RGB color wheel to 100% purple, but it goes to 0xFF6EFF, or 255 for red and blue, as expected, but a green value of 110 (not 0), giving me a muddled purple. Similarly, when I try to adjust the same bright green object to bright red, using a hue adjustment of 240, it is a muddled red. I poked into the code, and see the use of Luminosity constants for R, G, and B at 0.212671, 0.715160, and 0.072169. Perhaps these are not the best constants? Perhaps the algorithm for hue adjustment on line 165 in ColorMatrixPlugin.as in version 12.0 is incorrect? var c:Number = Math.cos(n), s:Number = Math.sin(n), temp:Array = [(_lumR + (c * (1 - _lumR))) + (s * (-_lumR)), (_lumG + (c * (-_lumG))) + (s * (-_lumG)), (_lumB + (c * (-_lumB))) + (s * (1 - _lumB)), 0, 0, (_lumR + (c * (-_lumR))) + (s * 0.143), (_lumG + (c * (1 - _lumG))) + (s * 0.14), (_lumB + (c * (-_lumB))) + (s * -0.283), 0, 0, (_lumR + (c * (-_lumR))) + (s * (-(1 - _lumR))), (_lumG + (c * (-_lumG))) + (s * _lumG), (_lumB + (c * (1 - _lumB))) + (s * _lumB), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]; It is pretty complex, as I assume it needs to be, but could there be something askew in there? If I use a bright green object of 0x00FF00, and adjust the hue value by 60, 120, 180, 240, or 300; I was hoping I could get bright versions of teal, blue, purple, red, yellow. but it appears I can not get bright objects out of the hue transformation function. [in my attached image, I use two identical looking bright green circles, and adjust the right one to get bright red using code, but it does not come out as bright red. TweenMax.to(adjustedSprite, 1, {colorMatrixFilter:{hue:240 }} ); I remember reading about how Flash doesn't always work like Photoshop does, but this is just a color wheel hue issue, no? Thanks in advance, jimmi.
  3. Hello, I am experiencing an issue with the GSAP javascript version on Linux Mint 12.04, Google Chrome browser version 21.0.1180.57. The demos I've looked at (included the main javascript GSAP page) fail to work with the following error: Uncaught TypeError: Cannot set property '_overwrite' of null TweenMax.min.js:155 (anonymous function) TweenMax.min.js:155 p TweenMax.min.js:15 p.fromTo TweenMax.min.js:23 initScrollAnimations /superscrollorama/:294 c.render TweenMax.min.js:41 b.render TweenMax.min.js:154 t._updateRoot TweenMax.min.js:158 b.dispatchEvent TweenMax.min.js:141 r The demos work fine on chromium 18 and my firefox browser. Thanks, Aaron
  4. fermmm

    TimelineMax addCallback bug

    timeline.addCallback(function():void { trace(timeline.time()); }, 0); expected: 0 output: 1.1 (or any random number depending on the timeline duration) I know there are events, but this should work too
  5. Tiago Diaz

    IE8, 9 and 7 Bug

    Hello i am making this site, as others can se on my posts: http://temp.agenciacaput.com/Caput/ And it´s working perfectly the animations, BUT, our beloved IE9-, its making things harder... Test the upper menu with IE9- so you can se the bugs, i can´t resume them all... Any help will be most wellcome! Note: Using TweenMax not minified for debug pourposes. On ie 7 trows me an error on TweenMax.js, line 2809 character 7
  6. Tiago Diaz

    TweenMax bug or i made a mistake?

    Hello i have made an animation using TweenMax on this site: http://temp.agenciacaput.com/Caput And the menu its animated with the "animation.ui.js" file. The menu works 100% BUT when you make us of it more than 20 times or a little less than that... The menu got bugous... Really bugous...so i need to know if it is a tweenmax bug or i am doing something really stupid... Tnx for your time.
  7. Hello everybody, I've found a bug i think. I was trying to do simple tweening using TweenMax Js, following simple tutorial on greensock and other site... impossible to make it work!!! I tryed many thing, put the js in the head, then at the end off the page, using different version of Jquery and also pure js... it never work. In my page i have simple <?php require 'mylogo.php'; ?> <?php require 'my menu.php'; ?> when i delete those 2 lines, it WORKS!!! Does anybody has experienced such a problem??
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