CaioMatias
Content Type
Profiles
Forums
Store
Blog
Product
Showcase
FAQ
Downloads
Posts posted by CaioMatias
-
-
Hi everyone,
I'm using the following code to load some images from facebook.
var loader : LoaderMax = new LoaderMax({name:"fotosAmigosLoader", onComplete:ImagensCarregadas, onError:errorHandler}); //Load 14 facebook 50x50 images for(var j : int = 0; j < _miniamigosPics.length; ++j){ loader.append(new ImageLoader(new URLRequest(_miniamigosPics[j]),{name:"minifriend"+j})); MonsterDebugger.trace(this, "AddMiniFriend To Queue"); } //Load 6 facebook 150x150 images for(var i : int = 0; i < 6; ++i){ loader.append(new ImageLoader(new URLRequest(Facebook.getImageUrl(Friend(_aFriends[i]).friendId, "large")),{name:"friend"+i})); MonsterDebugger.trace(this, "AddFriend To Queue"); } MonsterDebugger.trace(this, "LoaderMax - Load"); loader.load();
In a first time it is running fine, but in a second connection with the content cached.
The flash player crashs after the load() method
What i'm doing wrong?
Tks
[resolved] Flash Player crash on load()
in Loading (Flash)
Posted
The problem is the Facebook.getImageUrl() method.
I don't know why the flash player crash just in second connection, but without this method de loader works perfectly.
Tks