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CaioMatias

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Posts posted by CaioMatias

  1. Hi everyone,

     

    I'm using the following code to load some images from facebook.

     

    var loader : LoaderMax = new LoaderMax({name:"fotosAmigosLoader", onComplete:ImagensCarregadas, onError:errorHandler});
    
    //Load 14 facebook 50x50 images			
    for(var j : int = 0; j < _miniamigosPics.length; ++j){
    loader.append(new ImageLoader(new URLRequest(_miniamigosPics[j]),{name:"minifriend"+j}));
    MonsterDebugger.trace(this, "AddMiniFriend To Queue");
    }
    
    //Load 6 facebook 150x150 images		
    for(var i : int = 0; i < 6; ++i){
    loader.append(new ImageLoader(new URLRequest(Facebook.getImageUrl(Friend(_aFriends[i]).friendId, "large")),{name:"friend"+i}));
    MonsterDebugger.trace(this, "AddFriend To Queue");
    }
    
    MonsterDebugger.trace(this, "LoaderMax - Load");
    loader.load();
    

     

    In a first time it is running fine, but in a second connection with the content cached.

    The flash player crashs after the load() method :shock:

     

    What i'm doing wrong?

    Tks

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