noob
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Posts posted by noob
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Hi again. I am trying to create several independent movieclips from loaded SWF content.
In other words im trying to duplicate those SWF's.
Now im trying something like this:
var movie:MovieClip = LoaderMax.getLoader("movie").rawContent; var MovieClass:Class = (movie as Object).constructor as Class; var newMovie:MovieClip = new MovieClass() as MovieClip;
But when i try adding newMovie to stage, nothing happens.
When i do this:
var movie:MovieClip = LoaderMax.getLoade("movie").rawContent addChld(movie)
it works perfectly. But of course i am not able to use this content again with another movieclip.
Any ideas?
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Hi again, guys.
Ive got another question regarding SWFLoader.
Is it possible to get content from loaded swf and copy it to another MovieClip like i do it with images? So it would be another object with same content and not just a pointer to a loader.
var bmp:Bitmap = new Bitmap(LoaderMax.getLoader("myPicture").rawContent.bitmapData
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Thx a lot, it worked!
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Sup, guys.
I am kinda new to AS3, so my problem might be a dumb one, but anyway.
So i am loading some image, using ImageLoader like this:
var fire:ImageLoader = new ImageLoader(E:/AS3/Projects/Island/fire.png", {name:"fire", onComplete:onImageLoad}); fire.load();
Then in the onImageLoad handler i create two bitmaps using loaded data:
private function onImageLoad(event:LoaderEvent):void { var smt:Bitmap = LoaderMax.getLoader("fire").rawContent; addChild(smt); var ant:Bitmap = LoaderMax.getLoader("fire").rawContent; addChild(ant); ant.x = 200;
Then i compile my swf and there is only one image on the stage. Also, if i remove one of the images (ant or smt) using removeChild(), the stage becomes clear as if both bitmaps just point to one instance. This is driving me insane for a couple of hours. What am i doing wrong?
How to use loaded SWF content to create several MC's?
in Loading (Flash)
Posted
One sleepless night and i did it
So, there one external loaded swf with some movieclip inside. Let's say it is a spaceship. I want to duplicate this ship, so I go like this:
I address the raw content at first, then I target my movieclip inside that swf and voila, i create a new class, using that movieclip as an object.
Now i can create several MovieClass objects and use as much copies of my ship as I like.
note: you have to check "export for actionscript" box in the properties of movieclip in your Flash CSx