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kromek

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Posts posted by kromek

  1. Thank you very much for such complete answer. I was aware that I really shouldn't post irrevelant questions here but the ones related directly to your products that's why I have highlighted the issues I have thought that are related to them.

     

    I got a little cornered because there is this small app that I have to make as soon as possible, and scheduled learning AS3 when I get more free time so thanks for the as3 link, looks like a really usefull content.

     

    Thanks again, I really enjoy your support and products.

    • Like 1
  2. Hi

     

    I have some problems on setting up this "minigame" I would really appreciate some help.

    You can find a game's setup under this link http://postimage.org/image/bdnn0hzf9/

     

    This is a basically a game where you click a button, it would take you to another frame and show some text, you click ok and then it would disappear from the main selection. I want to apply some transitions between these points keeping some elements like moving buttons etc.

     

    The code I'm talking about in A and 3 are

     

    It is on the frame1 of main scene root level

    mc is a movieclip with tween

    butonis is a button

     

    var myButton=this.mc.butonis;
    myButton.onRelease=function(){
      TweenMax.to(this, 2, {_xscale:400, _yscale:400, _x:0, _y:0, ease:Elastic.easeOut});;
    }
    myButton.onRollOver=function(){
      TweenMax.to(this, 1, {glowFilter:{color:0xffffff, alpha:1, blurX:30, blurY:30}});
    }
    myButton.onRollOut=function(){
      TweenMax.to(this, 1, {glowFilter:{color:0xffffff, alpha:0, blurX:0, blurY:0}});
    }
    

     

    To describe the desired effect is simply when hovering over a moving button it would glow, and after clicking it would make all the other buttons fade out, it would move itself to the 100x and 100y (or even make a small sequence using delays etc.) and then show text etc etc.

     

    Thanks !

  3. i don't understand why buttonA1 modifies GE1 twice or why button A2 modifies GE2 twice.

    ugh, my bad, It should be

    buttonA1 gives 80 to GE1. 100 to GE2 and 150 to GE3

    buttonA2 gives 40 to GE1. 170 to GE2 and 100 to GE3.

     

     

    Here is how I understand this:

     

    There are 5 groups of buttons, for each of them I'd need a separate function like group1 group2 (...), and then make a Tweening with graph.bar1 { _height:group1value1+group2value1+group3value1} ?

     

    import com.greensock.*;
    
    function group1(graph, value1, value2, value3)
    
    {
    TweenLite.to(graph.bar1, .5, {_height:value1});	
    TweenLite.to(graph.bar2, .5, {_height:value2});	
    TweenLite.to(graph.bar3, .5, {_height:value3});	
    
    } 
    
    function group2(graph, value1, value2, value3)
    
    {
    TweenLite.to(graph.bar1, .5, {_height:value1});	
    TweenLite.to(graph.bar2, .5, {_height:value2});	
    TweenLite.to(graph.bar3, .5, {_height:value3});	
    
    } 
    
    button1.onRelease = function(){
      group1(calciumDeposits, 80, 90, 30);
    }
    
    button1b.onRelease = function(){
       group1(calciumDeposits, 45, 20, 5);
    }
    
    button2.onRelease = function(){
      group2(calciumDeposits, 10, 20, 30);
    }
    
    button2b.onRelease = function(){
       group2(calciumDeposits, 10, 80, 20);
    }

     

    It's just that, I need all the buttons to react to the same graph. It's like having a group of processors, group of graphic cards, a group of memory cards etc., and then a graph that would ilustrate how the Performance, Power Consumption etc. changes upon changing any of the components.

     

    in this case button1 could be intel's i7, button 1b - intel's i5, values are put manually using, group1(calciumDeposits, 80, 90, 30);, clicking on one of them changes only the group1value1, respecting the group2value1

     

     

    thank you for your time

     

     

    edit: another solution could be a dynamic variable probably?

     

    var Bar1TotalWidth:Number = group1.value1+group2.value1;

     

    and put the Bar1TotalWidth instead of value1

     

    TweenLite.to(graph.bar1, .5, {_height:Bar1TotalWidth});

  4. I don't want to cause any annoyance, someone said "give a finger, he'll take the whole hand", because the following topic isn't directly related to any of your products, but I would like an advice, or a direction where to look for a solution to this kind of problem.

     

    Basically, the buttons, has different categories, buttonA1, buttonA2, buttonA3 (..), buttonB1, buttonB2, buttonB3

     

    each of the buttons refers to 3 Movieclips which represents a basic column graph,

     

    each of the button categories alters the graph's elements (et's call each element GE1, GE2 ...)

     

    let's say

    buttonA1 gives 80 to GE1. 100 to GE2 and 150 to GE1

    buttonA2 gives 40 to GE1. 170 to GE2 and 100 to GE2.

    (they serve as a base for further modifications)

     

    buttonB1 would add 5 to GE1. 10 to GE2 and subtract 30 from GE3

    and so on, switching between buttonA1 and A2 etc. would respect the choices made on other category.

     

     

     

    I have probably an idea how it would work, giving each of the buttons a value, GE's max width is 200px so giving buttonA1 value of (respectively) 80, 100, 150

    giving ButtonB1 a 5, 10 and -30.

     

    Then writing a formula like

    GE1 width = ButtonA1 valueforGE1 + ButtonB1 valueforGE1 (...)

    is this even possible?

    I'm having a hard time switching from jQuery to AS2, at first glance I was surprised how similar the structure is to jQuery's, but in the practical way they're quite different...

  5. Hi

     

    I'm using your engine, it's so easy and powerful to work with.

     

    I have a question though, Since I was playing only with sequencing and with fixed values, I have realized It would help me a lot, if there was any way of adding or subtracting values from the actual _width or _height.

     

    Let's say I have 2 buttons and 1 MC

     

    button1 adds 10px to the actual width of the mc1 let's say 100, that gives us 110px in width

    button2 subtracts 5px from it, giving us 105 in width

    pressing button1 again gives us 115width.

     

    are these types of formulas available with tweenlite or twenmax?

     

    like currentwidth + value

     

    thank you

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