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Kemal Durhat

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Posts posted by Kemal Durhat

  1. After uploading the video, these codes start working. For this reason, I just want to move the video time to its position in the timeline. 

     

    cycleControl (18) 

    example: seek (18). video should start at 3 seconds. 18 - 15 -> (Video Scane Checkpoint)

     

    But, the video does not start from this point. Here is the problem.

  2. Thank you for your comment iDad5 . The game is running on nodejs with socket. The socket controls the input and global time. It sends a parameter in the form of cycleControl (18) to this page. The game then starts at the 18th second. Did I explain. I do not know.

  3. The game continues in the loop and online for 24 hours. If the participating players join the game on the video screen, I write a global time value in the function. All game scenes have a specific duration. example: tm.add ("question", 6); .. 

    The only part I need is to dynamically adjust the start time of the video in this timeline if it gets into the game in the video scene.

  4. Hi. 

    In a Nodejs based realtime game, I want to edit the time of the running video when the user logs in to the game. Since there are multiple scenes in the game and I use (timeline to) in these scenes, I transfer the user to the scene with (seek).

     

     getTime(3);
      function getTime(time)
      {
        tm.to(coming_question_section, { display: "block" }, "coming_video");
        tm.to(coming_question_video, { onStart:videoPos, onStartParams:[time]  }, "coming_video");
        tm.to(coming_question_section, { display: "none" }, "question");
        tm.to(question_section, { display: "block", onStart:startQuestion,onStartParams: [0] }, "question");
        tm.seek(time);
      }
      function videoPos(p)
      {
        coming_question_video.currentTime = p ;
      }

     

    When I set a value of 0 to the getTime function, there is no problem. But, when I give a value of 3, there is a problem. The video starts from 0.

     

     

     

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